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NOLO X1 6DoF VR all-in-one: the first choice for VR devices in 2020; Oculus begins to accept OpenXR compatible apps

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NOLO X1 6DoF VR all-in-one: the first choice for VR gear in 2020
VR headsets that provide probably the most realistic experience may cost thousands of dollars (such as for example Varjo or VRgineers), however in reality numerous applications usually do not require the intensive visual accuracy supplied by these high-end systems. Applications across the fields of video games, simulation, education, social networking, and cultural travel have enabled low-cost VR headsets to be more widely used.
However, the popularization of VR headsets for the mass marketplace isn't smooth. Hardware producers have been looking for a stability between high quality of experience and affordability. From Google's successive abandonment of Cardboard and Daydream, to Facebook's suspension of its 3DoF VR all-in-a single Oculus Proceed, these information all show how hard it is to "give a broadly attractive VR experience to the bulk market."
What kind of VR equipment do mass users need? When Facebook stopped Oculus Proceed, it clearly pointed out that "opinions offers tended to support 6DoF VR techniques, such as for example Quest, rather than Oculus Go helps 3DoF."
Looking from the entire current VR all-in-a single market, you can find not few products that support 6DoF-Oculus Quest, HTC Vive Focus Plus, and Pico Neo 2 are all, but their prices are generally around 4,000 yuan, the general public It is still difficult for users to eat this "crab".
Therefore, if you need to "give a broadly attractive VR experience to the mass market", you need at the very least two basic situations: one is to support 6DoF (head + fingers), and the other is usually to be affordable.
From this background, the start of the 6DoF version of the NOLO X1 VR all-in-one (NOLO X1 for short) is of great importance. It not merely fills the gap in the two 2,000 yuan-degree 6DoF VR all-in-one marketplace, but also gives “the 6DoF experience” The mass users who wish to end up being cheaper" provide an unprecedented new choice.

Affordable: The 2 2,000-yuan 6DoF VR all-in-one is a 2,000-yuan "national" VR all-in-one. One of the primary top features of NOLO X1 may be the Qualcomm Snapdragon XR1 SoC. From the viewpoint of SoC architecture, the Snapdragon XR1 is preferable to the Snapdragon 835 used in devices such as for example Oculus Quest in product positioning and functionality, and slightly inferior to the Snapdragon 845. More importantly, as Qualcomm's initial SoC specifically for XR (VR/AR/MR), Snapdragon XR1 is a lot more than simply a chip, this is a comprehensive set of platform-level solutions focused on XR devices , It focuses on heterogeneous computing and AI, and at exactly the same time has targeted optimization with regards to power intake and high temperature dissipation.
Snapdragon XR1 isn't just the chip, but also a platform-level solution
After talking about the chip, let's discuss another feature of NOLO X1-positioning interaction. NOLO X1 is equipped with the self-created "Polar Traq acousto-optic positioning technology"-this technology was initially the primary patent technology of NOLO VR study drones, and then it was used in VR area positioning. After years of iteration and software and hardware updates, It gets the characteristics of big range, high accuracy, high robustness, reduced power consumption, reduced delay, small size and high cost performance, and is well received by users.

Specifically, the complete positioning system carries a positioning base station, a helmet locator and a set of interactive handles, that may give a high-precision (millimeter-level), low-latency (<10ms) head, and two hands 6DoF room-level (positioning radius of 5 meters) Over) spatial positioning and interactive functions.
From the actual experience of popular VR games such as for example "Beat Saber", NOLO X1 has good performance in positioning and interaction accuracy, along with the delay that users are generally concerned about, in fact it is trustworthy.

The main product parameters of NOLO X1 will not be repeated here, the following:

Can't put it lower: A large number of VR game masterpieces/massive movie enjoyable "Affordable" hardware is available, how about "Can't put down" content? Don't worry about not having enjoyable at all! In addition to a variety of 6DoF/3DoF native mobile VR video games and massive movie content on NOLO VR's own system, along with excellent content from China Telecom Tianyi Cloud VR partners, NOLO X1 also supports NOLO House wireless streaming of SteamVR game masterpieces.
NOLO HOME may be the world's initial 6DoF streaming software. It offers undergone 19 iterations. It is compatible with popular 3DoF VR all-in-one machines on the market. This can make the VR all-in-one machines which could only view movies have the ability to have fun with SteamVR masterpieces. Experience the 6DoF SteamVR masterpiece in a cost-effective way. NOLO House uses a dynamic bit price algorithm to optimize content transmission strategies based on the user's network bandwidth to make sure a simple and stable user experience.
With the streaming software NOLO HOME, you can realize wireless data transmission between NOLO X1 and PC after simple operation, and play "Beat Saber" and "Half-Life: Alyx" )”, “The Elder Scrolls V: Skyrim VR (The Elder Scrolls V: Skyrim VR)”, “Blade and Sorcery (Blade and Sorcery)” along with other thousands of SteamVR game masterpieces, completely eliminate the cable shackles, forget about the hands and foot at will Immersed in the overall game world.

NOLO X1: Defining "the first VR game system for young people" General, for a 2,000 yuan 6DoF VR all-in-one device, NOLO X1 is actually conscientious in construction and experience, even in the after-product sales (exclusive) Customer service throughout the service) along with other areas that can't be directly perceived have also worked hard.
Product price isn't the manifestation of advancement capability, but whether products with exactly the same price or even lower prices may experience better and more humane experience than competition, this is the manifestation of power.
In 2011, a generation of Xiaomi cell phones "born for fever" was born. It accomplished a construction of 3,000-4,000 yuan at a price of 1999 yuan, which defined the "first cellular phone for young people" and therefore opened a whole new one. Period; in 2020, can NOLO VR, with the objective of “inclusive VR”, define “the first VR game system for young people” with NOLO X1? It's prematurily . to create a bottom line, but at the very least it's certain that NOLO X1 has discovered a "balance stage" between the quality of experience and affordability-with a cost of 2,000 yuan, it will bring 4,000 yuan. The 6DoF experience gives users a real opportunity to experience thousands of SteamVR game masterpieces. This type of "balance point" may also be the only method and true check for all VR headset producers.
In summary, for friends who wish to take up a VR all-in-one device, with a budget of more than 2,000 yuan, desire to experience 6DoF game masterpieces, and at exactly the same time pursue high cost performance, NOLO X1 is currently the only real choice on the market, in fact it is absolutely "affordable," Can't let go".
Black Slope has acquired a new round of financing and is without a doubt shifting from an offline VR entertainment company to an immersive VR learning platform
In the most recent news, Toronto AR/VR developer Darkish Slope announced that it has received a new round of loans from several investors. The company's complete financing has reached US$2.75 million, and the business is shifting from offline VR amusement companies to immersive VR Studying platform.
After this financing, Darkish Slope co-founder Raja Khanna (Raja Khanna) will become the CEO of the team. Kana has been the top of digital press at the global content and press company Blue Ant press and the co-founder of technology company QuickPlay Press.
QuickPlay co-founder Kavi Maharajeh (Kavi Maharajeh) will be signed like chief product officer, responsible for developing Derk Slope's new immersive learning system Include XR. Maharaj has been the vice president of AT&T; and the senior vice president of Full Screen Media.

It is stated that InvolveXR allows learners to "learn, observe, practice and apply abilities through realistic 3D spaces and virtual scenes." Users can access the InvolveXR system through VR headsets, mobile devices, or Computer AR functions.
Black Slope was founded inside 2018, and the initial seed round financing of just one 1.5 million US dollars helped the team develop an offline VR game predicated on Nathan Urevicius' novel Scarygirl. In March of this year, Black Slope delivered AT&T; a multiplayer AR mobile game "Trick Shot Kings".
However, due to the impact of the new crown epidemic, Black Slope's offline entertainment aspirations seem to have been hit really difficult recently. The group said that it will continue steadily to raise funds to support its immersive learning platform, and the business has begun to finalize significant partnerships to support product construction.
College education starts to look forward to the future, and the University of Brooke inside Canada offers AR marketing courses
Joachim Scholz, a marketing professor and AR/VR marketing researcher, recently joined up with Brock University as a professor of AR marketing courses. Professor Joachim Scholz offers taught AR/VR technology at California Institute of Technologies for the past six years. After establishing an AR marketing program at Brooke University in Canada, potential future related marketing professionals can also develop a career in the most recent AR/VR technology.
Why do you want an AR marketing course?
Professor Joachim Scholz said that inside the academic field, there is indeed a need for specific programs on AR/VR marketing. So far, universities are training digital marketing with AR/VR as a little section of the general curriculum. He proposed that the Goodman School of Business at Brook University should concentrate on segmented AR technology marketing later on. Professor Joachim Scholz believes that later on, students will have the chance to comprehend how customers feel in the AR experience and gain probably the most powerful experience in preparing AR marketing activities.
Joachim Scholz explained that many students and related marketers confuse AR and VR technologies. Therefore, they need to carry out in-depth segmentation learning through AR marketing courses to comprehend the uses and great things about AR in business.
What can students learn when getting AR marketing programs? Professor Scholz builds the curriculum through four particular learning modules:


* Basic theory lectures, within the basic principles of AR, its strategic possible in marketing, AR experience design and the application of augmented reality in advertising, retail and experiential marketing;

* Invite audio speakers with practical sector experience;

* Students speak openly, involving projects related to the current AR experience;

* Final core program: an AR marketing project planned by the student for your client.
Who is Professor Joachim Scholz?

The impetus of the new AR marketing course at Brooke University may be the renowned augmented reality researcher and marketing professor. His initial post on AR in Advertising published in 2016 earned the Best Post of the entire year Award from Business Vision. He's a member of Adweek's educational committee and contains already been an AR marketing teacher since 2015. Professor Scholz also publishes insights and comments on the current state of AR and digital marketing on various sites and publications.
When talking about his fresh AR marketing program at Brock University, he said: “The course is even more about education by means of experience. In the next 1 / 2 of the program, the majority of the program time will be carried out by partner businesses in the market. Invited performances. Learners will get the most recent AR knowledge learned from seminars, speakers and study, and finally apply their practices to corporate customers."
Presently, the courses taught by Scholz are only available online. However, future programs are planned to be contained in the syllabus, which is trained in the R3CL service (AR/VR Reasonable Consumer Lab equipped with Microsoft HoloLens along with other cutting-edge technologies).
The Dean of Brock University Business School said, “From R3CL for this, this original AR marketing course means that Brock University and Goodman Business School are moving towards becoming a leader in the AR marketing field. Learners from Brock University Business School will also become One of the earliest talents in the AR marketing industry."
Oculus began accepting OpenXR compatible apps, opening an important milestone inside cross-platform development
OpenXR can be an open standard for VR/AR. It was developed by a working group maintained by the non-profit sector alliance Khronos. The operating group includes major VR businesses such as for example Facebook, Valve, Microsoft, NVIDIA, AMD, HTC, Google, Unity and Epic.
The OpenVR project is compatible with virtual reality (VR) headsets that support the protocol. The virtual actuality sector aims to attain greater openness and interconnectivity. The API enables developers to include universal VR assistance to their applications, so any software that supports OpenXR should operate on a backed Computer VR headset gadget, and any Google android OpenXR software should technically operate on any all-in-one headset Run on the device.
Based on the latest information from foreign press, Oculus offers officially completed the OpenXR 1.0 integration and began accepting OpenXR compatible apps, which is released in Oculus Quest and Oculus Rift apps.

OpenXR can be an important milestone inside the cross-platform advancement of VR technology. This API allows games along with other applications to run easily on various hardware platforms with no need for a proprietary SDK.
Valve can be participating in advancing this standard open standard and announced final month that it will support OpenXR inside SteamVR. Once this process is completed, this means that three of the four largest VR platforms (Oculus Quest, Oculus Computer and SteamVR) will fully support OpenXR applications, and designers can openly build and run a single software on all platforms.
Another VR publishing system which has not yet participated inside the OpenXR application compatibility is without a doubt PlayStation VR. Actually, Sony is among the development associates of the OpenXR corporation, but the corporation has already been silent on OpenXR assistance on PSVR. In addition, Microsoft also released the initial OpenXR support edition of its VR headset and HoloLens 2.
Harvision joins fingers with Huawei and Douyin to construct the AR/VR industry
At the end of 2019, Huawei released VR glass products, which aroused heated discussions among black technology fans.
Light-weight appearance, high-quality graphics and simple experience make it stick out from the crowd of VR headsets. Half a calendar year has passed, I believe that the users who began it have already determined the gameplay, and the info of varied applications also uncovered the public's preferences.

In the Huawei VR app store, firmly occupying the first place in game downloads is a well-made VR game: "Fantasy Skiing".

The integration of "Fantasy Ski" and Huawei VRglass is perfect. With the reduced latency and high refresh price of the fast LCD display, the player will not be dizzy at the ultimate speed. The mix of high-degree-of-freedom sports games and lightweight equipment creates a fantastic gaming experience.
In the overall game, the ball player swings the handle to simulate the movement of skiing, and leans still left and right to control the direction. This kind of operation is very similar to real skiing, which will make people begin quickly in a short time. The 3D high-decrease modeling constructs an authentic ice and snow world, which brings players a super immersion.
With regards to gameplay, the development team also made some ingenious changes, adding fascinating elements such as for example elk, falling rocks, trees along with other obstacles to improve the game's durability.

Actually, friends who are acquainted with VR must be acquainted with the title of the overall game "Fantasy Skiing".
"Fantasy Skiing" is produced by Harvision Technologies, a top domestic AR/VR solution company. Because the first generation premiered in 2016, it has become a classic VR introductory must-play game for players worldwide, both online and offline. Praise. "Fantasy Skiing" offers won the first place on the viveport paid list, the first place on the steam hot list, and the first place on the Huawei VR system download list. In addition, it earned the Sina Video game Golden Wave Award and the Dell VR Developer Contest Best Video game Award. , Qualcomm&PicoXR; Innovative Program Contest Gold Award including multiple awards, has an excellent reputation in the market.
Following the "Fantasy Skiing" generation became popular, the Hashiqi team did not end, but continued to iteratively upgrade the overall game, and successively launched the "Fantasy Ski Acceleration Edition" and the next generation of "Fantasy Skiing", and added platform jumps. Video game settings such as mode and multiplayer mode have been widely welcomed. This classic VR game IP in addition has become even more and more well-identified through offline experience and brand name cooperation.

As an enduring IP, "Fantasy Skiing" has its unique charm.
The "Fantasy Ski 3", which was just released not long ago, once more won awards and was shortlisted for the HTC WDA Best Game Award, demonstrating the continuous creativity of the Hashiqi team. In line with the previous game, the third generation has more optimized the knowledge, added several maps and several gameplay, and built a worldwide online competition function, which is believed to bring numerous surprises to players.
"Fantasy Ski 3" has been launched on the Viveport system. It'll be managed by the newly established "Xingyi Miracle" corporation, a subsidiary of Yihuan Systems, a subsidiary of the listed corporation Baotong Technology, together with Hashiki's investor in August and September. Launched major VR content platforms at home and overseas. In addition, in neuro-scientific AR video games, Hashiqi has reached a special cooperation with ByteDance on several Ar games. Players will soon start to see the AR games produced by Hashiqi on the Douyin system.
In the hot summer months, come to a cool and cool VR ski game!
Coolpad released the first AR all-in-one device Xview, optical waveguide display, 4G communication, fat 78g, priced at 2999 yuan
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VR Gyro Information on July 28, Pai Shou today released the first AR glasses Xview. The merchandise is split into consumer edition and sector customized edition, and the buyer version will set you back 2,999 yuan for the general public.

Xview adopts the cool metallic arc design like the glasses process, and the aviation magnesium aluminium alloy frame highlights the lightness and style sense of AR glasses. The temples were created with a double gauge, made of soft rubber, which fits the skin and is resistant to dust and put on. Xview may be the first wireless AR glasses in China, which can be used independently.
The weight of the device is 78g, and the thickest part is significantly less than 7mm, that is lighter and thinner than similar glasses on the market, in fact it is 1/7 of the weight of an AR helmet.

Xview adopts the array optical waveguide optical module supplied by the household manufacturer Longjing Optoelectronics, the lighting transmittance is really as high like 83%, and the maximum degree of zero shielding is achieved, so the wearing isn't restricted by the use state. Xview helps 20000:1 comparison ratio, that may really integrate the digital picture and actuality, without borders, producing the picture even more immersive.
Xview helps full-color display, helps color gamut sRGB 100%, color saturation 95%, and image uniformity above 80%. Weighed against conventional LDP projection display devices that just support three main shades, Xview full-color display makes images even more vivid and vivid, and better realizes the real AR effect of the fusion of digital and real.

With regards to power consumption, Xview uses wearable chips for the very first time, reducing its sizing by 38% compared to similar processors, and reducing overall power consumption by a lot more than 50% compared to similar processors.
Xview may be the first AR all-in-one gadget that helps built-in 4G communication. It is reported that this product will assistance 5G as early as next year.
With regards to ecology, Coolpad launched the Cloud Mirror OS system, hoping to cooperate with various producers and developers to determine an open up AR ecological system to generate rich practical content material for Xview.

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