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Supercell's new mobile game "Hurry Wars" is also a potential stock? The revenue of 4 brother games offers exceeded 1 billion US dollars!

Recently, the Finnish game programmer Supercell released a public beta of a fresh strategy mobile game known as "Rush Wars" within Canada, New Zealand and Australia.
The core gameplay of the game is to send troops to the enemy camp, collect three stars, and defend the bottom to prevent attacks from other players.
That is also the sixth game that Supercell has launched globally following "Cartoon Farm", "Clash of Clans", "Clash of the Seas", "Clash of Clans: Royal Clash" and "Wild Brawl". The first four works possess attracted a lot more than 1 billion U.S. dollars (about 7.1 billion yuan), and "Crazy Brawl" is also full of possible. There is absolutely no doubt that the overall performance of "Hurry Wars" is fairly exciting.
The following uses App Annie information to detail the performance of Supercell's games previously 90 days:
"Cartoon Farm"
The mobile farm management game "Cartoon Farm" is Supercell's first game, and PocketGamer.com rated this video game 3.5 celebrities (out of 5 celebrities) in June 2012.
Seven years later, this game has made a lot of money, and there is still no sign of decline.
So far, "Cartoon Farm" has maintained considerable popularity in lots of countries, and it has also continued to top the Google Play bestseller checklist TOP100 in the United States, Britain, France and Germany.

"Cartoon Countryside" Google Play best-selling video game ranking
Not just that, "Cartoon Farm" is also very popular on the App Store system.

"Cartoon Countryside" App Store best-selling game ranking
However, the fly within the ointment is that "Cartoon Farm" hasn't achieved impressive results in Asian marketplaces such as Japan, South Korea and China in recent years, and has just performed impressively within Western markets.
"Clash of Clans"
"Clash of Clans" is Supercell's many well-known tower defense strategy video game and a heavyweight part in the mobile game industry.
In June 2019, Sensor Tower's information showed that its regular revenue was the best previously two years, gaining US$76 million (approximately RMB 544 million) on the global App Store and Google Have fun with platforms.
The United States is the largest krypton player in the game, accounting for 47% of sales at 37 million U.S. dollars (approximately 264 million yuan). Germany ranked 2nd with USD 6 million (approximately RMB 42.94 million), accounting for 8%. China entered the checklist for the very first time, contributing USD 4 million (approximately RMB 28.63 million), accounting for 5%. It is well worth noting that Sensor Tower will not count information from third-party Google android stores.
In the first half of 2019, "Clash of Clans" earned approximately US$334 million (approximately RMB 2.3 billion) globally. Since January 2014, its revenue is likely to surpass US$6.2 billion (approximately RMB 44.3 billion). However, the estimated information does not are the game's product sales from 2012 to 2014.
Recently, the quarterly challenge of "Clash of Clans" and the gold token possess brought up a fresh round of krypton gold frenzy, which is a profit model similar to "Fortress Evening" Battle Pass.
In accordance with App Annie's information, "Clash of Clans" has continued to be the very best 10 best-seller within the App Store in britain, the United States, Germany and France. At the same time, it won the very best 50 position in South Korea and in addition entered the very best 100 games checklist in the Chinese iOS marketplace.

"Clash of Clans" App Store video game bestseller rankings
At the same time, "Clash of Clans" performed well on the Google Perform system in Western countries, resident in the TOP10 and often hit the first place, and it was in the TOP60 position in South Korea.

"Clash of Clans" Google Play video game bestseller rankings
Certainly, "Clash of Clans" didn't suffer the seven-year itch, yet became Supercell's flagship work in the world.
"Arabian Sea"
Even though cumulative revenue has exceeded 1 billion U.S. dollars (approximately 7.1 billion renminbi), Raiders of the Sea has received little compliment.
At the same time, its income in the last 90 days is also the lowest among all Supercell works.
The overall game performed best on the French Google play platform, hovering in the very best 100. However, its rating in August fell sharply, dropping to around 170 recently.
"Fight of the Sea" is in the Best200 position in the UK, and squeezed into the TOP300 in Germany and the United States. Koreans may not wait to discover this game quite definitely, and its own recent rankings even fell outside the best-selling TOP500.

Top-selling games on Google Play
In the App Store, the game's performance improved slightly, with 136 in France, 163 in the UK, 207 in the United States and 242 in China.

STATE OF THE ART Games inside the App Store
Although "Fight of the Sea" has taken significant income to small studios, its performance as a Supercell game is definately not qualified. Sadly, this year's in-game updates didn't considerably improve this situation.
"Clash of Clans: Royal War"
In accordance with Sensor Tower's information, the cumulative product sales of the favorite MOBA mobile video game "Clash of Clans: Clash of the Royals" previous this year exceeded US$2.5 billion (approximately RMB 17.8 billion).
The overall game has been hot in the global marketplace. App Annie's information demonstrates on August 25, 2019, "Clash of Clans: Clash of the Royals" topped the French App Store bestseller checklist, ranking 3rd in Germany, 7th in the United States, and tenth in britain.
At the same time, in the unpredictable Asian marketplace, "Clash of Clans: Clash of the Royals" ranked 25th in South Korea, 41th in Japan, and 51st in China.

"Clash of Clans: Clash Royale" App Store STATE OF THE ART Game Ranking
On the Google Have fun with system, the performance of Clash of Clans: Clash of the Royals is inferior to the performance on the App Store. On August 25th, it was ranked 4th in France, 10th in Germany, 31st in the UK and 32nd in the US.
It is ranked 45th inside South Korea and 136th inside Japan, that is nearly 100 locations right behind its App Store ranking.

"Clash of Clans: Clash Royale" Google Play best-selling video game ranking
"Wild Brawl"
In accordance with Sensor Tower's estimates, between December 2018 and June 2019, its revenue offers exceeded US$275 million (approximately RMB 1.968 billion)
Data demonstrates South Korea is the largest marketplace for the game, contributing People$61 million (approximately RMB 463 million), accounting for 22% of total revenue. The United States followed closely behind, contributing US$52 million (approximately RMB 372 million), accounting for 19%, while Japan ranked 3rd with US$25 million (approximately RMB 178 million), accounting for 9%.
App Annie's information also demonstrates the performance of "Crazy Brawl" in the Western market tends to be stable.
On August 25th, the game was ranked 7th in the French App Store bestseller checklist and 11th in Germany. In britain and the United States, it is split into 70 and 74.
However, its overall performance within the Korean marketplace is quite excellent, breaking the ranking curse of Supercell games, and even being a frequent customer of TOP10.
However, within Japan, that is also an Asian marketplace, "Crazy Brawl" ranked just 135th on August 25.

"Crazy Brawl" App Store best-selling game ranking
However, the overall performance of Brawl Celebrities on the Google Play system is somewhat flat. By August 25, it had hit the 9th put on the South Korean checklist, but Germany and France ranked 14th and 18th respectively.
In the UK, Brawl Stars ranks 139th, as the US is 147th and Japan is 259th.

"Wild Brawl" Google Play best-selling video game ranking
In view of the excellent performance of "Crazy Brawl" in Southern Korea, its development inside China is also exciting. Presently, Supercell offers cooperated with Youzu Systems and started to make an appointment for registration at the start of this year.
last but not least
Overall, Supercell's five games possess performed well globally, with "Clash of Clans", "Clash of Clans: Clash of the Royals" and "Crazy Brawl" getting the very best forces among them.
It is foreseeable that the "Clash of Clans" quarterly challenge by the end of this calendar year and the launch of "Crazy Brawl" provides another wave of revenue craze to Supercell.
In recent years, the company's revenue shows a downward trend. After striking USD 2.3 billion (approximately RMB 16.4 billion) inside 2016, it fell to USD 2 billion (approximately RMB 14.3 billion) inside 2017 and became 1.6 billion People dollars (approximately 11.4 billion RMB).
But certainly, Supercell is very calm when confronted with successive many years of revenue decline. You won't to push out a shoddy video game easily. "Crazy Brawl" experienced five 544 times of screening before its global release.
Even though speed of launching new games is somewhat slow, with the annual revenue of 700 million US dollars (about 5 billion yuan) previously two years, this well-known Finnish studio will speed up the creation of high-quality games such as "Wild Brawl" .
Whether "Rush Wars" is the essence or the dregs, it needs to be proved by period and the market. Taking into account the similarities with some features of "Clash of Clans" and "Clash of the Seas", once it is on the shelves around the world, it may erode the existing income of some brother games.

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